About

I'm a Senior 3D Artist at Sumo Digital in Leamington Spa, specialising in 3D character art, with 8+ years of game development experience in studios across the UK, US, Australia and South Korea.

At Sumo I've created characters, vehicles and props for Stampede: Racing Royale, character concepts and models for Knighthood, and I'm currently creating hard-surface character art on an unannounced Unreal Engine 5 title.

Backed by a BFA in Traditional Animation and a diploma in 3D Animation & VFX, I adapt to a wide variety of art styles. I understand the importance of working within technical constraints, and use creative problem-solving to break through them without sacrificing quality. I thrive in collaborative, fast-paced environments and bring an adaptable, ego-free approach and strong communication skills to every team.

Experience

  1. 2021 – Present

    Senior 3D Artist — Character Art

    Sumo Digital (Sumo Leamington) · Leamington Spa, UK

    Senior 3D Artist since July 2023; 3D Artist from December 2021.

    • Unannounced Unreal Engine 5 title — hard-surface character art
    • Knighthood (mobile, in-house engine) — character concepts, modelling and texturing
    • Stampede: Racing Royale (Unity) — modelling and texturing for characters and vehicles
  2. 2020 – 2021

    3D Character Artist / Generalist

    SavySoda · Melbourne, Australia

    • Millionaire Tycoon World (Unity)
    • Unannounced project (Unity)
  3. 2019

    3D Character Artist

    Mojito Games · Seongnam, South Korea

    • Game of Dice and HeroBallZ (Unity) — modelling and texturing for characters and dice assets
  4. 2017 – 2019

    3D Artist

    Joycity · South Korea

    • Gunship Battle: Total Warfare (Unity) — art support for aircraft units, weapons and buildings
    • 3on3 Freestyle (Unreal) — background props
    • Gunship Battle 2 VR (Unity) — associated 3D artist
  5. 2016

    Freelance Character Animator

    White Rabbit LLC · Los Angeles, USA

    • Death Gambit (Unity)
  6. 2014 – 2016

    2D / 3D Artist

    Reverge Studios · Los Angeles, USA

    • Virtual Client, StarChamber and unannounced titles (in-house engine)

Earlier: Intern Animator at Whiteboard Animation Studio (2014); Animator & Layout Artist at Animal Studio (2012).

Education

  1. 2016 – 2017

    Vancouver Film School

    3D Animation & VFX Diploma

  2. 2009 – 2014

    School of Visual Arts, New York

    BFA, Traditional Animation — Dean's List; nominated for Outstanding Character Animation at Dusty's Film & Animation Festival (2014)

Software

Maya3ds MaxZBrush3DCoatSubstance 3D PainterSubstance 3D DesignerPhotoshopMarmoset ToolbagMarvelous DesignerKeyShotUnityUnreal Engine 5

Skills

Character ArtCharacter Concept Art3D ModellingTexturing

Languages

Korean (native)English (fluent)